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Interactive buddyspiter games online
  1. Interactive Buddyspiter Games To Play
Walkthroughs/Cheats‎ > ‎

Interactive Buddy Scripts

Copy and paste the scripts into the Interactive Buddy script engine.
To get to the script engine go to the 'Modes' tab and click 'Scripting Engine Access..'
Cannon Script:
assign(yChange, (getYMouse()-getBuddyY())/20);
assign(xChange, (getXMouse()-getBuddyX())/20);
if(getMouseDown(), create('bowlball', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
Nuke Script:
t=t+1;
if(t%2,shock(20,200,0,0,140,100),0)
t=t+1;
if(t%2,water(20,200,0,0,140,100),0)
t=t+1;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+1;
Extreme Nuke (100x More Powerful):
t=t+100;
if(t%2,shock(20,200,0,0,140,100),0)
t=t+100;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+100;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+100;
Ultra Grenade (Use With Open Hand):
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
x = getBuddyX();
y = getBuddyY();
power = 9999;
explode(x,y,power);
Mega Explosion:
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('fireballs', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('mine', getXMouse(), getYMouse(), 0, 0));
Mega Explosion (With Grenade):
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('fireballs', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
Lightning:
if(getMouseDown() && bnot(oMouse),
playSound('shock',100)+
assign(rr,random()*1000)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)
,0);
oMouse = getMouseDown()
Rain Of Hell:
t=t+1;
if(t%2,shock(sin(t*.0500)*275+275,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
t=t+1;
if(t%2,water(sin(t*.0500)*275+270,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
t=t+1;
if(t%2,fire(sin(t*.0500)*275+265,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
if(t%2,fire(sin(t*.0500)*275+265,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
Happy Fire:
if(getMouseDown(),fire(getXMouse(),getYM ouse(),1,1,50,20));
Killer Ball:
if(getMouseDown(),shock(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),water(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Fire Hand:
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Fly When Happy:
i=i+1;
if(equal(i%50, 0), say('My happiness is
' + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/25);
Explode/Shocking:
dan = 1;
if(getMouseDown() && bnot(M),
explode(getXMouse(),getYMouse(),dan)+
loop(10,shock(getBuddyX(),getBuddyY()))
,0);
M = getMouseDown()
Cursor Shield:
if(firstRun(),
say('OH SHIT!!!!!!!!!!',200)+
flashMessage('Cursor Shield Activated.',200)
,0);
if(getMouseDown(),
playSound('shock',25)+
shock(getXMouse()-20,getYMouse())+
shock(getXMouse()-20,getYMouse()-20)+
shock(getXMouse(),getYMouse()-20)+
shock(getXMouse()+20,getYMouse())+
shock(getXMouse()+20,getYMouse()-20)+
shock(getXMouse(),getYMouse()+20)+
shock(getXMouse()-20,getYMouse()+20)+
shock(getXMouse()+20,getYMouse()+20)
,0)
Cursor Shield V2:
v = 2;
distance = 25;
if(firstRun(),
say('OH SHIT IT'S VERSION '+v+'!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!',200)+
flashMessage('Cursor Shield Version '+v+' Activated.',200)
,0);
if(getMouseDown(),
playSound('shock',25)+
shock(getXMouse()-distance,getYMouse())+
shock(getXMouse()-distance,getYMouse()-distance)+
shock(getXMouse(),getYMouse()-distance)+
shock(getXMouse()+distance,getYMouse())+
shock(getXMouse()+distance,getYMouse()-distance)+
shock(getXMouse(),getYMouse()+distance)+
shock(getXMouse()-distance,getYMouse()+distance)+
shock(getXMouse()+distance,getYMouse()+distance)
,0)
  • Host Your Game on Kongregate. An open platform for all web games! Get your games in front of thousands of users while monetizing through ads and virtual goods. Find documentation and support to get you started. Upload Your Game; Our Publishing Program. With our publishing program, we can help get your games to millions of users on multiple.
  • Interactive Buddy is a flash game created by shock-value. It was uploaded on February 8, 2005, and was the only game shock-value ever released on Newgrounds, until he released a sequel called Interactive Buddy 2 on December 17, 2012. The game plays similarly to a pet simulation, with a character that the player can interact with using various objects. However, unlike many pet simulations, this.
Interactive Buddyspiter Games
Buddyspiter
  1. Interactive Buddyspiter Games To Play
Walkthroughs/Cheats‎ > ‎

Interactive Buddy Scripts

Copy and paste the scripts into the Interactive Buddy script engine.
To get to the script engine go to the 'Modes' tab and click 'Scripting Engine Access..'
Cannon Script:
assign(yChange, (getYMouse()-getBuddyY())/20);
assign(xChange, (getXMouse()-getBuddyX())/20);
if(getMouseDown(), create('bowlball', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
Nuke Script:
t=t+1;
if(t%2,shock(20,200,0,0,140,100),0)
t=t+1;
if(t%2,water(20,200,0,0,140,100),0)
t=t+1;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+1;
Extreme Nuke (100x More Powerful):
t=t+100;
if(t%2,shock(20,200,0,0,140,100),0)
t=t+100;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+100;
if(t%2,fire(20,200,0,0,140,100),0)
t=t+100;
Ultra Grenade (Use With Open Hand):
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
x = getBuddyX();
y = getBuddyY();
power = 9999;
explode(x,y,power);
Mega Explosion:
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('fireballs', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('mine', getXMouse(), getYMouse(), 0, 0));
Mega Explosion (With Grenade):
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), explode(getXMouse()+xChange, getYMouse()+yChange, 1));
if(getMouseDown(), create('molotov', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('fireballs', getXMouse(), getYMouse(), 0, 0));
if(getMouseDown(), create('grenade', getXMouse(), getYMouse(), 0, 0));
Lightning:
if(getMouseDown() && bnot(oMouse),
playSound('shock',100)+
assign(rr,random()*1000)+
assign(n,0)+
assign(t,25)+
loop(t,shock(getXMouse()+sin(n/t*10+rr)*15,n/t*400)+assign(n,n+1)
,0);
oMouse = getMouseDown()
Rain Of Hell:
t=t+1;
if(t%2,shock(sin(t*.0500)*275+275,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
t=t+1;
if(t%2,water(sin(t*.0500)*275+270,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
t=t+1;
if(t%2,fire(sin(t*.0500)*275+265,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
if(t%2,fire(sin(t*.0500)*275+265,cos(t*.050)*0+200,0,0,140,.075,2,2,fa
lse),0)
Happy Fire:
if(getMouseDown(),fire(getXMouse(),getYM ouse(),1,1,50,20));
Killer Ball:
if(getMouseDown(),shock(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),water(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Fire Hand:
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
if(getMouseDown(),fire(getXMouse(),getYM ouse(),0,0,5,2));
Fly When Happy:
i=i+1;
if(equal(i%50, 0), say('My happiness is
' + getEmotion(),100));
addBuddyVel(0, 0-getEmotion()/25);
Explode/Shocking:
dan = 1;
if(getMouseDown() && bnot(M),
explode(getXMouse(),getYMouse(),dan)+
loop(10,shock(getBuddyX(),getBuddyY()))
,0);
M = getMouseDown()
Cursor Shield:
if(firstRun(),
say('OH SHIT!!!!!!!!!!',200)+
flashMessage('Cursor Shield Activated.',200)
,0);
if(getMouseDown(),
playSound('shock',25)+
shock(getXMouse()-20,getYMouse())+
shock(getXMouse()-20,getYMouse()-20)+
shock(getXMouse(),getYMouse()-20)+
shock(getXMouse()+20,getYMouse())+
shock(getXMouse()+20,getYMouse()-20)+
shock(getXMouse(),getYMouse()+20)+
shock(getXMouse()-20,getYMouse()+20)+
shock(getXMouse()+20,getYMouse()+20)
,0)
Cursor Shield V2:
v = 2;
distance = 25;
if(firstRun(),
say('OH SHIT IT'S VERSION '+v+'!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!',200)+
flashMessage('Cursor Shield Version '+v+' Activated.',200)
,0);
if(getMouseDown(),
playSound('shock',25)+
shock(getXMouse()-distance,getYMouse())+
shock(getXMouse()-distance,getYMouse()-distance)+
shock(getXMouse(),getYMouse()-distance)+
shock(getXMouse()+distance,getYMouse())+
shock(getXMouse()+distance,getYMouse()-distance)+
shock(getXMouse(),getYMouse()+distance)+
shock(getXMouse()-distance,getYMouse()+distance)+
shock(getXMouse()+distance,getYMouse()+distance)
,0)
  • Host Your Game on Kongregate. An open platform for all web games! Get your games in front of thousands of users while monetizing through ads and virtual goods. Find documentation and support to get you started. Upload Your Game; Our Publishing Program. With our publishing program, we can help get your games to millions of users on multiple.
  • Interactive Buddy is a flash game created by shock-value. It was uploaded on February 8, 2005, and was the only game shock-value ever released on Newgrounds, until he released a sequel called Interactive Buddy 2 on December 17, 2012. The game plays similarly to a pet simulation, with a character that the player can interact with using various objects. However, unlike many pet simulations, this.

Interactive Buddyspiter Games To Play

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